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Parsue Choi

  • AI Agent to RAG/MCP Design and Development

  • .NET Web API and WPF Application Developer

  • Senior Unity Developer

  • UI/UX Designer

  • 2D/3D Artist

WhatsApp

Date of Birth:

13 June, 1977

Permanent Site:

Email:

Live in:

Hong Kong

Social:

a bit about Me

Hi, I'm Parsue Choi, a Senior Programmer, Full-Stack Developer, Indie Game Developer, and 2D/3D Artist based in Hong Kong. My journey into software engineering has been shaped by an unconventional, self-taught path spanning business, art, and technology. This diverse background allows me to bring a unique, holistic perspective to every system I architect and every line of code I write.

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🚀 The Journey: From Zero to One

My passion for technology started early. At age 10, I wrote my first software program on an 80286 PC, learning Basica from a tech magazine to build a Karaoke program that was subsequently published. Although I later graduated on a business track, my career has always been driven by a relentless drive to challenge the unknown and self-teach system design.

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Before transitioning into full-time development, I spent years mastering business operations, accounting, and creative arts. These varied experiences deeply enriched my engineering philosophy:

  • Efficiency & Business Acumen (1996): As an Accounting Clerk at Vitasoy, I engineered a custom semi-automated workflow using Excel VBA to parse raw server data. This slashed my own 10-day workload to 2 days and ultimately reduced the department's month-end closing from 24–27 days to just 7 days—solving a critical bottleneck the 8-person internal programming team insisted was impossible.

  • Workflow Optimization (2003 & 2011): In logistics, I digitized mid-stream document workflows and built a highly efficient Container Stowage Plan. Later at Tak Kee Petroleum, I redesigned a comprehensive fuel-card system handling multi-vendor integrations, automated commissions, debt processing, and automated statement generation.

  • Creative Execution (2015–2020): I bridged my technical skills with creative content by launching a part-time game development and art venture. This led to invitations as an art exhibitor, a hardware sponsorship from XP-Pen, and an Editor's Choice award for my mini-game.

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In 2021, building on these successes, I fully transitioned into full-time software and game development.

 

🛠️ Solo Full-Stack Development & Unity Expertise

Most recently, I have operated as a solo developer, building and launching multiple software projects completely from scratch. I specialize in engineering robust, full-stack architectures centered around Unity, seamlessly integrating:

  • Frontend & Web: Astro, Tailwind CSS, and responsive web pages.

  • Backend & DB: API servers built with .NET (.NET 9) and databases (MySQL / PostgreSQL).

  • Infrastructure & Security: Secure local environments (mkcert), local/cloud Asset Bundles, and desktop applications (.NET WPF).

  • Advanced Integrations: Computer Vision (OpenCV / Pupil Chase eye tracking), QR code systems, and Unity ECS/DOTS for performance optimization.

 

🤖 AI Workflow & "Vibe Coding" Mastery

I have always stayed at the absolute forefront of the AI revolution. In 2023, at the very beginning of the generative AI wave, I designed and developed AI-related workflows for art and photo generation. By 2025, I expanded into building custom AI Agents, RAG (Retrieval-Augmented Generation) systems, and MCP (Model Context Protocol) Servers for business use.

 

Over the past two years, I have deeply integrated "vibe coding" (AI-assisted development) into my daily workflow. Rather than just using AI as a basic tool, I treat it as an engineering partner. I possess practical expertise in:

  • Structuring complex, multi-agent AI workflows.

  • Managing context configurations and system prompts to ensure robust, production-grade code.

  • Optimizing token usage and API costs while maintaining rapid development velocity.

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This approach allows me to delegate repetitive tasks to AI, freeing my focus to solve complex architectural challenges, design editor tools that bridge the gap between artists and programmers, and build scalable systems from zero to one.

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Throughout my career, I’ve cultivated a rare blend of technical expertise, creative skills, and business acumen. Whether I am writing clean C# code, designing intuitive UI/UX, or deploying full-stack AI agents, I ensure every project I touch is innovative, highly efficient, and deeply user-focused.

Recent Work Experience

May 2024 - Sept 2026

Oct 2023 - Dec 2023

Jul 2022 - Oct 2023

Aug 2021 - Jul 2022

Senior Programmer

Infocity I.T. Consulting

  • Playground Project, player for scene and upload image live time, creator for building scene, drawer app for drawing image and upload in tablet, server for drawer app and player.

  • Internal AI Agent to RAG/MCP Server design and development

  • Web API - .NET and PostgreSQL

  • AAC software - .NET WPF

  • Digital Information Wall (Customizable) - Unity

  • Vehicle Training Program (Truck and Traffic Simulation) - Unity

  • Unity Sentis Test Project - AI Objects, Faces Recognition and OCR Speech

  • Eye Tracking Test Package (same result compare with Apple’s)

UI/UX Designer and Unity Engineer

Vex Ltd | short-term contract

  • App Redeem [ details ]

  • Unity Project Base Structure

  • App UI/UX Design and Concept Arts

  • Game Team Leader

Full-stack Engineer

Artificial Intelligence Art Limited

  • Mobile App Design & Developer (Flutter) [ details ]

  • Web Application UI/UX Design & Front-end (Astro) [ details ]

  • AI Stable Diffusion Projects Analyse

  • LoRA model Training

  • AI Work Flow Design

  • Unity and Game Developer (Desktop)

Art Lead of Creative Team

17Play | termination

  • Released Game:

    • 超機動少女 (R18) - [ details ]

  • Un-released Game:

    • 無盡次元の錬金士 (R18) - [ details ]​

  • Game Artist Trainner

  • UI/UX - Redesign current project and design new projects

  • Projects Art Design, Planning and Developing with existing game system

  • Art Style and Quality Control

Internal transfer in the same group

Achievements

Sep 2023

Xencelabs

I've got a Brand Collaborate Invitation from Xencelabs.

I'm pending on taking a video of introducing products with Clip Studio Paint and Blender.

Dec 2020

simmer.io

My mini-game No Run No Life is selected as Editor's Choice.

Jan 2020

XP-PEN

XP-Pen HK Agent has sponsed a pen tablet for my works.

Sep 2016

ACG100

I'm invited by Taiwan Pixostyle as a member of exhibitors on Macau ACG100 Exhibition.

Dec 2015

ACG100

I'm invited by Taiwan Pixostyle as a member of exhibitors on Taiwan ACG100 Exhibition.

©2023 by Parsue Choi - AceLand Workshop

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